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https://w.atwiki.jp/gtav/pages/496.html
愛の沸点(Hang Ten) 愛の沸点(Hang Ten)概要 ミッション攻略 ゴールドメダル取得条件 余談 ミッション終了後の任意の電話 動画 概要 パトリシアを送り届け、いままでの生活に戻ったトレバーとマイケル。 トレバーが久々にフロイドのアパートを訪れると、フロイドの彼女デブラが帰宅していた。 ミッション攻略 フロイドのアパートにトレバーで行くとミッション開始。ミッションとはいいつつも、話の流れが変わるフラグ的ミッション。ゆっくりとイベントシーンを見よう。 フロイドのアパートを出ると、ウェイドがいる。アパートでの出来事を伏せるため、ウェイドを連れストリップクラブに行く。 ストリップクラブに入り、奥の部屋に行くと、マイケルにスイッチ。ストリップクラブを乗っ取った事をレスターから聞く。そして夢であった大仕事、大強盗にとりかかることになる。ここでミッション完了。 ゴールドメダル取得条件 タイム04 00以内にクリアしろ ムービーシーンを全て見て、移動中の会話を全て聞いても間に合う。余計な寄り道さえしなければまず達成できる。 余談 ムービーでは、あれだけ荒れ果てていた部屋がキレイになっている。いったいどれだけの労苦をしたのか・・・ ミッションクリア後、このアパートには入れなくなる。隠れ家もストリップクラブに変更。 このミッションクリア後から、ストリップクラブがトレバー所有の物件になり。毎週売上げが受け取れる($5,000)。 ブリッターへの書き込み@Vespuccireth隣のデブラとフロイドの部屋から、妙な物音がいろいろ聞こえてくる。 @VanillaUnicorn経営者が急に変わったらしい!いなくなるなら、ひとこと挨拶していけばいいのに@Leon! ミッション終了後の任意の電話 トレバーはラマーに任意で電話をかけることができる。ラマーはトレバーの近況を尋ねる。 動画
https://w.atwiki.jp/civilization/pages/1254.html
宗教関連施設 Jewish Temple(ユダヤ教寺院) [#ld518b57] Jewish Monastery(ユダヤ教修道院) [#id34a406] Jewish Synagogue(ユダヤ教礼拝堂) [#x76cfcc8] The Temple of Solomon(ソロモン王の神殿) [#t7721df3] Christian Temple(キリスト教寺院) [#pce7dc71] Christian Monastery(キリスト教修道院) [#d7ab627b] Christian Cathedral(キリスト教大聖堂) [#l7a72dd1] The Church of the Nativity(聖誕教会)[#ua75c60f] Hindu Temple(ヒンドゥー教寺院) [#m6a89a8f] Hindu Monastery(ヒンドゥー教修道院) [#ld6dab68] Hindu Mandir(ヒンドゥー教マンディール) [#r2b76d2f] The Kashi Vishwanath(ヴィシュワナート寺院)[#p179cb47] Islamic Temple(イスラーム教寺院) [#q2b315a9] Islamic Monastery(イスラーム教修道院) [#dc8af83e] Islamic Mosque(イスラーム教モスク) [#s3809370] The Masjid al-Haram(マスジド・アル・ハラーム) [#l9696300] Buddhist Temple(仏教寺院) [#v291ac5e] Buddhist Monastery(仏教修道院) [#hc2d8590] Buddhist Stupa(仏教卒塔婆) [#n6e1da81] The Mahabodhi(大菩提寺)[#oc02a882] Confucian Temple(儒教寺院) [#j97ffb5d] Confucian Monastery(儒教修道院) [#ia99c934] Confucian Academy(儒教学院) [#zbf39813] The Kong Miao(孔廟)[#n0162a94] Taoist Temple(道教寺院) [#q2fcdee1] Taoist Monastery(道教修道院) [#qbd1818c] Taoist Pagoda(道教パゴダ) [#u1eab6b6] The Dai Miao(太廟)[#s786f99a] Jewish Temple(ユダヤ教寺院) #ref error :ご指定のファイルが見つかりません。ファイル名を確認して、再度指定してください。 (Jewish Temple) 寺院 は都市の幸福度と文化を増加します。 特に早期のゲームにおいて文明の拡張に有効です。 Temples increase a city s happiness and culture. They are especially useful for expanding your civilization s borders during the early game. In Civilization IV, a temple is defined as a building where the faithful come to worship. Christians call their temples "churches," while Muslims call theirs "mosques," and Jews call theirs, simply, "temples." Temples are far more common than cathedrals, but much less large and ornate. Even the smallest village can possess a temple. Traditionally, the term "synagogue" is used to describe all Jewish houses of worship. For purposes of game clarity, Civilization IV uses the term to describe only the larger and more imposing structures; smaller religious structures are called "Jewish temples." Temples are places of prayer and study. Worshipers attend services on the "Shabbat" (or Sabbath), the day of rest which begins at sundown on Friday and ends at nightfall on Saturday. Jewish temples are often the center of Jewish life in a community, and may serve as schools, meeting places, libraries, and so forth. Jewish Monastery(ユダヤ教修道院) #ref error :ご指定のファイルが見つかりません。ファイル名を確認して、再度指定してください。 (Jewish Monastery) 修道院 は信仰を他の都市に広めることのできる 宣教師 を作成することを可能にします。 修道院は文化も産出し研究へのわずかな加速も与えます。 Monasteries allow you to create Missionaries , who can spread the faith in other cities. They also provide culture and a slight boost to research. A monastery is a building where monks can retreat from the world and concentrate upon the divine. Usually a monastery will have strict rules of conduct to protect its unworldly members from temptation. In some monasteries, the monks are totally silent; in others no visitors are allowed inside. Monasteries usually have many daily rituals and religious services. Throughout the ages monasteries have often been centers of learning. In remote areas the monks may be the only literate people for miles around. Monks have often been employed as scribes, copying out the words of their religion s sacred scripture. Monasteries frequently have extensive libraries, holding religious, scientific, medical and philosophical texts. Though Judaism does not possess monasteries in the traditional sense, it does have Talmudic Academies, centers of learning where Rabbis discuss and debate the "Talmud," a record of rabbinical writings on Jewish law, ethics and custom. Aside from the Bible, the Talmud is the sole authority on many aspects of Jewish life and religious practice. Based upon earlier Jewish oral tradition, the Talmud was first put to paper in the second century, AD. It has been added to, debated and studied ever since. Jewish Synagogue(ユダヤ教礼拝堂) #ref error :ご指定のファイルが見つかりません。ファイル名を確認して、再度指定してください。 (Jewish Synagogue) The ユダヤ教礼拝堂 ( ユダヤ教大聖堂 ) は都市の文化出力を大きく増加します。 (もし ユダヤ教 が国教であるなら)都市市民に幸福をもたらします。 The Jewish Synagogue ( Jewish Cathedral ) greatly increases a city s cultural output. It makes a city s citizens happy (if Judaism is the state religion). In Civilization IV, a cathedral is defined as an especially large and ornate religious building where the faithful worship. Only the most prosperous cities can afford to create cathedrals, as they require huge amounts of raw material and years of dedicated labor by skilled craftsmen. For example, the Notre Dame Cathedral in Paris, France, took over two centuries to complete. Traditionally, the term "synagogue" is used to describe all Jewish houses of worship. For purposes of game clarity, Civilization IV uses the term to describe only the larger and more imposing structures; smaller religious structures are called "Jewish temples." A Jewish synagogue is a place both of worship and of study. Worship and prayer take place in the main room. The prayer may be led by a "rabbi" (teacher), but it is not necessary, and many synagogues do not have a rabbi in attendance. Many of the most beautiful synagogues in the world are found in Eastern Europe. Unfortunately, many of the local worshipers were killed during the Holocaust, and most survivors fled to Israel, leaving these holy buildings sadly unattended. The Temple of Solomon(ソロモン王の神殿) #ref error :ご指定のファイルが見つかりません。ファイル名を確認して、再度指定してください。 (Temple of Solomon) The Temple of Solomon(ソロモン王の神殿) ( ユダヤ教の神殿 )は世界中の ユダヤ教 が布教された都市一つにつき毎ターン1ゴールドずつ獲得できます。同時に ユダヤ教 を世界中に広め、その都市での Great Prophet(偉大な預言者) を生むチャンスを増加します。 The Temple of Solomon ( Jewish Shrine ) produces one gold each turn for every city in the world that practises Judaism . It also spreads Judaism thoughout the world and increases its city s chances of generating a Great Prophet . According to Jewish tradition, Solomon s Temple was the first Jewish temple in Jerusalem, and, as the "dwelling place of God," the single most important building in the Jewish religion. Construction was begun by King David and completed by his son, Solomon. The temple was built by Phoenician workers using the finest materials available - stones quarried from beneath the city, wood from Lebanon, and 3000 tons of gold and 30,000 tons of silver. The result was an astonishingly beautiful edifice standing some 30 yards long by 10 yards wide by 16 yards in height. It took seven years to complete the Temple. The Temple consisted of three main rooms surrounded by smaller chambers. Upon climbing a set of stairs, the visitor would enter the vestibule, which was topped with two enormous pillars given the names of Jachin and Boaz. From there the visitor would proceed into the "Greater House" or "Holy Place," wherein important religious services were performed. Beyond the Greater House lay the "Holy of Holies," a square, cedar-lined room which held the "Ark of the Covenant." The Ark of the Covenant was a sacred container which held the stone tablets upon which were written the Ten Commandments, given by God to Moses. The building was surrounded by a courtyard in which the people worshipped. The Temple was pillaged many times over the years, and it was finally looted and burned to the ground by King Nebuchadnezzar II of Babylon some time around 580 BC, during the time of the "Babylonian Captivity." Years later, many of the Temple s treasures were returned to the Jews by King Cyrus of Persia, but the Ark was missing. Some believe that the Ark was removed and hidden before the Babylonian attack, while others believe that the Ark was captured by Babylon and then destroyed or lost. The Ethiopian Orthodox Church claims to possess the Ark, it having been brought there by one of Solomon s sons. In any case, the destruction of the Temple was total, and there is much controversy and debate about where it originally stood. The "Second Temple" was constructed in Jerusalem in approximately 500 BC. It in turn was destroyed by the Romans in 70 AD. All that remains of this building is the "Western Wall," also known as the "Wailing Wall." Christian Temple(キリスト教寺院) #ref error :ご指定のファイルが見つかりません。ファイル名を確認して、再度指定してください。 (Christian Temple) Temples(寺院) は都市の幸福度と文化ポイントを上昇させます。特に、ゲーム初期段階において文明の国境を広げるのに役立ちます。 Temples increase a city s happiness and culture. They are especially useful for expanding your civilization s borders during the early game. In Civilization IV, a temple is defined as a building where the faithful come to worship. Christians call their temples "churches," while Muslims call theirs "mosques," and Jews call theirs, simply, "temples." Temples are far more common than cathedrals, but much less large and ornate. Even the smallest village can possess a temple. Facing Roman persecution, the earliest Christians worshiped in secret in private homes, catacombs, and the like. The Emperor Constantine I legalized Christianity in 325 AD. Though not a Christian himself as is often mistakenly claimed, Constantine I built many Christian churches across Roman territory, including the Church of the Nativity in Bethlehem, which many Christians believe is on the site where Jesus was born. Christian Monastery(キリスト教修道院) #ref error :ご指定のファイルが見つかりません。ファイル名を確認して、再度指定してください。 (Christian Monastery) Monasteries allow you to create Missionaries , who can spread the faith in other cities. They also provide culture and a slight boost to research. A monastery is a building where monks can retreat from the world and concentrate upon the divine. Usually a monastery will have strict rules of conduct to protect its unworldly members from temptation. In some monasteries, the monks are totally silent; in others no visitors are allowed inside. Monasteries usually have many daily rituals and religious services. Throughout the ages monasteries have often been centers of learning. In remote areas the monks may be the only literate people for miles around. Monks have often been employed as scribes, copying out the words of their religion s sacred scripture. Monasteries frequently have extensive libraries, holding religious, scientific, medical and philosophical texts. The first recorded Christian monastery was founded by Saint Anthony in Egypt around 300 AD. The idea spread throughout the Christian world, and eventually Christian monasteries could be found across North Africa, the Middle East, Western Asia, and Europe. The Roman Catholic Church has dozens of monastic orders, including the Benedictine, Franciscan, Jesuit, Carmelite, Trappist, Augustinian, and Knights Templar. Christian Cathedral(キリスト教大聖堂) #ref error :ご指定のファイルが見つかりません。ファイル名を確認して、再度指定してください。 (Christian Cathedral) The Christian Cathedral greatly increases a city s cultural output. It makes a city s citizens happy (if Christianity is the state religion). In Civilization IV, a cathedral is defined as an especially large and ornate religious building where the faithful worship. Only the most prosperous cities can afford to create cathedrals, as they require huge amounts of raw material and years of dedicated labor by skilled craftsmen. For example, the Notre Dame Cathedral in Paris, France, took over two centuries to complete. Christian cathedrals are considered among the most beautiful buildings in the world. Many of the most imposing were built during the Middle Ages. Lofty buildings with beautiful stained glass, the early Christian cathedrals tended to collapse suddenly, with unfortunate results for those inside, until the invention of the flying buttress. The Church of the Nativity(聖誕教会) #ref error :ご指定のファイルが見つかりません。ファイル名を確認して、再度指定してください。 (Church of the Nativity) The Church of the Nativity(聖誕教会) ( キリスト教の神殿 )は世界中の キリスト教 が布教された都市一つにつき毎ターン1ゴールドずつ獲得できます。同時に キリスト教 を世界中に広め、その都市での Great Prophet(偉大な預言者) を生むチャンスを増加します。 The Church of the Nativity ( Christian Shrine ) produces one gold each turn for every city in the world that practises Christianity . It also spreads Christianity thoughout the world and increases its city s chances of generating a Great Prophet . The Church of the Nativity was built in Bethlehem, atop the place where Jesus was born. Constructed in 325 AD, burnt during the Samaritan Revolt in 529 and then rebuilt over the next 50 years, the Church is one of the oldest continuously operating Christian churches in the world. It is also one of the most fought over. Over time the Church has been held by Crusaders, Muslims, and various Christian sects. Externally, the Church represents more a fortress than it does a house of worship. It is surrounded by a thick stone wall with few windows or entrances. The Church is laid out in the typical Roman basilica design, with three aisles leading to a semicircular apse containing the altar. The main room once featured walls covered with golden mosaics, but is now somewhat fallen into decay. Beneath the Basilica lies the "Grotto of the Nativity," an underground cave covering the place where Jesus is said to have been born. The exact spot of Jesus birth is marked by a silver star and surrounded by silver lamps. The compound containing the church is approximately 14,000 square yards in size. In addition to the Basilica, it contains a number of other important religious sites and three convents. Since its inception, Christianity has fragmented into a number of distinct sects. For many years these different groups have fought for control of the Church, and much blood has been shed on the sacred grounds. In recent years it has been administered by a coalition of Roman Catholic, Armenian and Greek Orthodox clerics, who in uneasy alliance make the Church available to all who wish to enter. Each year the Church is visited by thousands of Christian pilgrims. The Church s recent history has been as turbulent as it s past. The town of Bethlehem is in the West Bank of Palestine, which is periodically under Israeli occupation, and in 2002 the Church itself was occupied by 50 Palestinian fighters seeking refuge from Israeli defense forces. Somewhat miraculously the Church itself has suffered no damage in the recent conflicts, although the turmoil has greatly diminished the number of visitors to the site, which in turn limits the money available for its upkeep. Still, the Church remains one of Christianity s holiest of places, where God s only Son and the Savior of mankind entered the world. Hindu Temple(ヒンドゥー教寺院) #ref error :ご指定のファイルが見つかりません。ファイル名を確認して、再度指定してください。 (Hindu Temple) Temples(寺院) は都市の幸福度と文化ポイントを上昇させます。特に、ゲーム初期段階において文明の国境を広げるのに役立ちます。 In Civilization IV, a temple is defined as a building where the faithful come to worship. Christians call their temples "churches," while Muslims call theirs "mosques," and Jews call theirs, simply, "temples." Temples are far more common than cathedrals, but much less large and ornate. Even the smallest village can possess a temple. The word "mandir" is used to denote all Hindu places of worship. In Civilization IV, that term is reserved for the larger and more ornate buildings; smaller mandirs are called "temples." Typically, a Hindu temple is dedicated to a primary Hindu deity and that deity s subordinates. Worshipers must maintain a certain level of ritual purity to enter a temple they must not wear footwear; they must not smoke, eat or drink inside; their breath should not smell of garlic or onions; and they may enter only with the priest s permission. Hindu Monastery(ヒンドゥー教修道院) #ref error :ご指定のファイルが見つかりません。ファイル名を確認して、再度指定してください。 (Hindu Monastery) Monasteries allow you to create Missionaries , who can spread the faith in other cities. They also provide culture and a slight boost to research. A monastery is a building where monks can retreat from the world and concentrate upon the divine. Usually a monastery will have strict rules of conduct to protect its unworldly members from temptation. In some monasteries, the monks are totally silent; in others no visitors are allowed inside. Monasteries usually have many daily rituals and religious services. Throughout the ages monasteries have often been centers of learning. In remote areas the monks may be the only literate people for miles around. Monks have often been employed as scribes, copying out the words of their religion s sacred scripture. Monasteries frequently have extensive libraries, holding religious, scientific, medical and philosophical texts. Hindu monasteries have been constructed across India and Asia. Many were built in remote places, far from the ravages of war and conquest; some survive today virtually untouched by history. Hindu Mandir(ヒンドゥー教マンディール) #ref error :ご指定のファイルが見つかりません。ファイル名を確認して、再度指定してください。 (Hindu Mandir) The Mandir ( Hindu Cathedral ) greatly increases a city s cultural output. It makes a city s citizens happy (if Hinduism is the state religion). In Civilization IV, a cathedral is defined as an especially large and ornate religious building where the faithful worship. Only the most prosperous cities can afford to create cathedrals, as they require huge amounts of raw material and years of dedicated labor by skilled craftsmen. For example, the Notre Dame Cathedral in Paris, France, took over two centuries to complete. A "mandir" is the name used to describe all Hindu places of worship; used here it refers only to the larger and more important temples. Typically, a mandir is dedicated to a primary Hindu deity and other deities associated with that particular god, though in the US many different gods are worshiped in each mandir. The earliest mention of a mandir appears in the fifth century BC. The Angkor Wat, a Hindu temple built in the 12th Century AD, is one of the finest surviving Hindu mandirs in the world. The Kashi Vishwanath(ヴィシュワナート寺院) #ref error :ご指定のファイルが見つかりません。ファイル名を確認して、再度指定してください。 (Kashi Vishwanath) The Kashi Vishwanath(ヴィシュワナート寺院) ( ヒンドゥー教の神殿 )は世界中の ヒンドゥー教 が布教された都市一つにつき毎ターン1ゴールドずつ獲得できます。同時に ヒンドゥー教 を世界中に広め、その都市での Great Prophet(偉大な預言者) を生むチャンスを増加します。 The Kashi Vishwanath ( Hindu Shrine ) produces one gold each turn for every city in the world that practises Hinduism . It also spreads Hinduism thoughout the world and increases its city s chances of generating a Great Prophet . Kashi Vishwanath was a temple located in Varanasi, "the oldest living city in the world," and the place most sacred to Hinduism. The origins of Varanasi are shrouded in history, but it is believed that the city is more than 3000 years old. After visiting the city, Mark Twain wrote that Varanasi "is older than history, older than tradition, older even than legend and looks twice as old as all of them put together." According to Hindu tradition Varanasi is the home of Lord Shiva and his consort, Parvati. Known as the Destroyer, Lord Shiva is part of the "trimurti" - the three aspects of God - creation, preservation, and destruction. Shiva s consort Parvati is seen as Earth Mother, and, according to tradition, the two are the parents of all living creatures. The city is also held sacred because it is here that the Ganges River gained the power to wash away sins. The Kashi Vishwanath is a golden temple standing at the city s center. The date of construction of the original temple is not known. It was destroyed in 1669 by the Mughal Emperor Aurangzeb, who built a mosque atop the ruins. The present Kashi Vishwanath was built in 1776, across the street from its original location. The newer building s spire is about 50 feet in height and covered with over one ton of gold plating, donated by Maharaja Ranjit Singh. The temple s interior consists of a mandapa (pillared hall) and a sanctum containing a silver altar. According to Hindu tradition, it was here that the first jyotirlinga, the fiery pillar of light by which Shiva manifested his supremacy over other Gods, broke through the earth s crust and flared towards the heavens. The altar contains a Shivalinga (an ancient symbol of Shiva) in its center to commemorate this event. It is believed that viewing the temple can transform a worshipper s life and put him on the path of knowledge and devotion, and each year the temple is visited by tens of thousands of Hindu faithful seeking enlightment. Islamic Temple(イスラーム教寺院) #ref error :ご指定のファイルが見つかりません。ファイル名を確認して、再度指定してください。 (Islamic Temple) Temples(寺院) は都市の幸福度と文化ポイントを上昇させます。特に、ゲーム初期段階において文明の国境を広げるのに役立ちます。 In Civilization IV, a temple is defined as a building where the faithful come to worship. Christians call their temples "churches," while Muslims call theirs "mosques," and Jews call theirs, simply, "temples." Temples are far more common than cathedrals, but much less large and ornate. Even the smallest village can possess a temple. In common usage, the term "mosque" is used to describe any Islamic house of worship. In this game that term is reserved for the more important and impressive structures; common mosques are called "Islamic temples. There are Islamic temples across the world. Many contain towers from which the worshipers are called to perform "salah," the five daily prayers each Muslim must perform. Islamic Monastery(イスラーム教修道院) #ref error :ご指定のファイルが見つかりません。ファイル名を確認して、再度指定してください。 (Islamic Monastery) Monasteries allow you to create Missionaries , who can spread the faith in other cities. They also provide culture and a slight boost to research. A monastery is a building where monks can retreat from the world and concentrate upon the divine. Usually a monastery will have strict rules of conduct to protect its unworldly members from temptation. In some monasteries, the monks are totally silent; in others no visitors are allowed inside. Monasteries usually have many daily rituals and religious services. Throughout the ages monasteries have often been centers of learning. In remote areas the monks may be the only literate people for miles around. Monks have often been employed as scribes, copying out the words of their religion s sacred scripture. Monasteries frequently have extensive libraries, holding religious, scientific, medical and philosophical texts. Islam has a great reverence for places of religious learning, no matter what religion. The Koran says, "Did not God check one people by means of another, there would surely have been pulled down monasteries, churches, synagogues and mosques, in which the name of God is commemorated in abundant measure." Islamic Mosque(イスラーム教モスク) #ref error :ご指定のファイルが見つかりません。ファイル名を確認して、再度指定してください。 (Islamic Mosque) The Mosque ( Islamic Cathedral ) greatly increases a city s cultural output. It makes a city s citizens happy (if Islam is the state religion). In Civilization IV, a cathedral is defined as an especially large and ornate religious building where the faithful worship. Only the most prosperous cities can afford to create cathedrals, as they require huge amounts of raw material and years of dedicated labor by skilled craftsmen. For example, the Notre Dame Cathedral in Paris, France, took over two centuries to complete. In common usage, the term "mosque" is used to describe any Islamic house of worship. In this game that term is reserved for the more important and impressive structures; common mosques are called "Islamic temples." The first mosque built was the "Kaaba," in Mecca, which resides inside of the the Masjid al-Haram. According to tradition, the Kaaba was originally a temple constructed by the prophet Abraham and his son, Ishmael. By the Prophet Muhammad s time, the Kaaba was being used to worship many "false" gods; he destroyed the idols and rededicated the structure to Allah when he captured Mecca in 630 AD. The Masjid al-Haram(マスジド・アル・ハラーム) #ref error :ご指定のファイルが見つかりません。ファイル名を確認して、再度指定してください。 (Masjid al-Haram) The Masjid al-Haram(マスジド・アル・ハラーム) ( イスラーム教の神殿 )は世界中の イスラーム教 が布教された都市一つにつき毎ターン1ゴールドずつ獲得できます。同時に イスラーム教 を世界中に広め、その都市での Great Prophet(偉大な預言者) を生むチャンスを増加します。 The Masjid al-Haram ( Islamic Shrine ) produces one gold each turn for every city in the world that practises Islam . It also spreads Islam thoughout the world and increases its city s chances of generating a Great Prophet . The Masjid al-Haram is an Islamic mosque in the center of the holy city of Mecca, which is located in western Saudi Arabia. The mosque contains the Kaaba, an ancient cube-shaped building which is said to have been built by the Prophet Ibrahim (Abraham) and his son, Ishmael, at the orders of Allah, and which is believed to be the holiest place on Earth. The Kaaba in turn houses the "Black Stone," which it is said has fallen from heaven and has the power to cleanse worshippers of their sins. The Kaaba has always been revered as a holy place. Before the rise of Islam, the Kaaba was filled with idols, and Arabs from miles around came to worship there. Upon his return from exile, the Prophet Muhammad smashed the idols and rededicated the mosque to Allah and Islam. It has remained an Islamic holy place ever since and non-Muslims are forbidden to enter Mecca. The Masjid al-Haram is the focal point of the "hajj," a religious pilgrimage to Mecca required of all able-bodied Muslims (at least according to the Sunni sect). Every year during the holy month of Dhu l-Hijjah, upwards of three million people visit the holy city and the most holy mosque within, thus fulfilling one of the "five pillars of Islam." The mosque has been enlarged and modernized to handle the extraordinary influx of faithful, but both the city and the mosque can barely handle the traffic. The mosque is in the form of a huge sprawling building surrounding a mighty courtyard with the Kaaba in the center. The building is extraordinarily beautiful and constructed of marble and porcelain and gold and bedecked with graceful minarets (towers). The interior is a wonder of columned halls filled with tapestries and other marvelous decorations. The courtyard itself is paved with marble. Truly a magnificent place of worship, Masjid al-Haram is said by some to surpass the Taj Mahal in glory and wonder. Buddhist Temple(仏教寺院) #ref error :ご指定のファイルが見つかりません。ファイル名を確認して、再度指定してください。 (Buddhist Temple) Temples(寺院) は都市の幸福度と文化ポイントを上昇させます。特に、ゲーム初期段階において文明の国境を広げるのに役立ちます。 Temples increase a city s happiness and culture. They are especially useful for expanding your civilization s borders during the early game. In Civilization IV, a temple is defined as a building where the faithful come to worship. Christians call their temples "churches," while Muslims call theirs "mosques," and Jews call theirs, simply, "temples." Temples are far more common than cathedrals, but much less large and ornate. Even the smallest village can possess a temple. Buddhist temples are places of worship, meditation and study; they can be found across the world. The oldest surviving Buddhist temples are in India, where the religion was first founded. Buddhist Monastery(仏教修道院) #ref error :ご指定のファイルが見つかりません。ファイル名を確認して、再度指定してください。 (Buddhist Monastery) Monasteries allow you to create Missionaries , who can spread the faith in other cities. They also provide culture and a slight boost to research. A monastery is a building where monks can retreat from the world and concentrate upon the divine. Usually a monastery will have strict rules of conduct to protect its unworldly members from temptation. In some monasteries, the monks are totally silent; in others no visitors are allowed inside. Monasteries usually have many daily rituals and religious services. Throughout the ages monasteries have often been centers of learning. In remote areas the monks may be the only literate people for miles around. Monks have often been employed as scribes, copying out the words of their religion s sacred scripture. Monasteries frequently have extensive libraries, holding religious, scientific, medical and philosophical texts. Buddhist monasteries were originally created to provide places for the wandering Buddhist monks to make their annual retreats. Some Buddhist monks stay indoors during the three-month rainy season to avoid damaging new plant growth (and to avoid being stranded during inclement weather). In the past, wealthy supporters donated plots of land where the monks could retreat; over time these have evolved into monasteries, often large and wealthy structures where monks can live year round. Buddhist Stupa(仏教卒塔婆) #ref error :ご指定のファイルが見つかりません。ファイル名を確認して、再度指定してください。 (Buddhist Stupa) The Stupa ( Buddhist Cathedral ) greatly increases a city s cultural output. It makes a city s citizens happy (if Buddhism is the state religion). In Civilization IV, a cathedral is defined as an especially large and ornate religious building where the faithful worship. Only the most prosperous cities can afford to create cathedrals, as they require huge amounts of raw material and years of dedicated labor by skilled craftsmen. For example, the Notre Dame Cathedral in Paris, France, took over two centuries to complete. Buddhist stupas are monuments holding holy relics. The first eight stupas were created to hold the Buddha s remains. During his reign, the Emperor Asoka took portions of the Buddha s ashes and spread them among the thousands of stupas he created. Stupas can now be found across Asia and the world. The oldest surviving stupa can be found in Sanchi, India. The "Great Stupa" was constructed by Emperor Asoka some time in the third century BC. The Mahabodhi(大菩提寺) #ref error :ご指定のファイルが見つかりません。ファイル名を確認して、再度指定してください。 (Mahabodhi) The Mahabodhi(大菩提寺) ( 仏教の神殿 )は世界中の 仏教 が布教された都市一つにつき毎ターン1ゴールドずつ獲得できます。同時に 仏教 を世界中に広め、その都市での Great Prophet(偉大な預言者) を生むチャンスを増加します。 The Mahabodhi ( Buddhist Shrine ) produces one gold each turn for every city in the world that practises Buddhism . It also spreads Buddhism throughout the world and increases its city s chances of generating a Great Prophet . Located near Patna, in Bihar state, India, the Mahabodhi is a Buddhist temple in Bodh Gaya, the place where, according to Buddhist tradition, Siddhartha Gautama gained enlightenment and became the Buddha while meditating under a Bodhi (Peepal) tree. The Emperor Asoka constructed the "Golden Throne" sometime around 250 BC, and over time many other buildings and statues were added. In the 12th century the area was overrun by Muslims, and the temple sacked and largely destroyed. In the 16th century a Hindu monastery was established, and the monastery s abbot was given control over the temple grounds. Eventually the area came under British control. In the 1880s they began a major restoration of the temple, much against the wishes of the Hindu abbot. In the 1940s control over the site was given to the state, which manages the site with the advice of a committee containing Buddhists from the world over. A building of remarkable beauty and grandeur, the Mahabodhi is one of the oldest surviving brick buildings in India. Standing on the ruins of an even older "stupa," the temple consists of a high central tower surrounded by four smaller towers. The central tower rises some 60 feet in height. The edifice is covered by ornate and colorful molding, pilasters (pseudo columns), and arches, many of which contain bas relief sculptures. Inside sits a very large gilded statue of the Buddha. The statue sits where, legend has it, the Buddha was sitting when he achieved enlightenment. Near to the building stands a mighty Bodhi tree, a descendant of the one under which Buddha found enlightenment. The temple stands within an extensive complex of smaller temples, statues, and pathways running through beautiful parklands and alongside peaceful lakes. The temple and its surroundings remain a focus of Buddhist worship, and people from across the world come every year to honor the Buddha and to marvel at the beauty of the Mahabodhi. Confucian Temple(儒教寺院) #ref error :ご指定のファイルが見つかりません。ファイル名を確認して、再度指定してください。 (Confucian Temple) Temples(寺院) は都市の幸福度と文化ポイントを上昇させます。特に、ゲーム初期段階において文明の国境を広げるのに役立ちます。 Temples increase a city s happiness and culture. They are especially useful for expanding your civilization s borders during the early game. In Civilization IV, a temple is defined as a building where the faithful come to worship. Christians call their temples "churches," while Muslims call theirs "mosques," and Jews call theirs, simply, "temples." Temples are far more common than cathedrals, but much less large and ornate. Even the smallest village can possess a temple. Though Confucius himself was a philosopher rather than a religious leader, over time he was accorded the status of a god and worshipped across Asia. Many temples to Confucius were constructed, some small and private, others more extensive where hundreds of worshippers could attend services. Many Confucian temples were constructed in the pagoda style of architecture. Confucian Monastery(儒教修道院) #ref error :ご指定のファイルが見つかりません。ファイル名を確認して、再度指定してください。 (Confucian Monastery) Monasteries allow you to create Missionaries , who can spread the faith in other cities. They also provide culture and a slight boost to research. A monastery is a building where monks can retreat from the world and concentrate upon the divine. Usually a monastery will have strict rules of conduct to protect its unworldly members from temptation. In some monasteries, the monks are totally silent; in others no visitors are allowed inside. Monasteries usually have many daily rituals and religious services. Throughout the ages monasteries have often been centers of learning. In remote areas the monks may be the only literate people for miles around. Monks have often been employed as scribes, copying out the words of their religion s sacred scripture. Monasteries frequently have extensive libraries, holding religious, scientific, medical and philosophical texts. For centuries Confucianism was the state religion of China, and the Imperial Court regularly included Confucians in positions of authority and power. Thus, many Confucian monasteries were constructed under Imperial sponsorship. Confucian Academy(儒教学院) #ref error :ご指定のファイルが見つかりません。ファイル名を確認して、再度指定してください。 (Confucian Cathedral) The Confucian Academy ( Confucian Cathedral ) greatly increases a city s cultural output. It makes a city s citizens happy (if Confucianism is the state religion). In Civilization IV, a cathedral is defined as an especially large and ornate religious building where the faithful worship. Only the most prosperous cities can afford to create cathedrals, as they require huge amounts of raw material and years of dedicated labor by skilled craftsmen. For example, the Notre Dame Cathedral in Paris, France, took over two centuries to complete. Many of the early Confucian religious buildings were destroyed during the Qin Dynasty. When the Emperor Wu (156-87 BC) adopted Confucianism as the state religion of China, he placed many Confucian scholars in positions of power; eventually, knowledge of Confucianism became a prerequisite for anyone hoping to gain employment in the Imperial government. Private and public Confucian Academies sprung up across China, where families sent their sons to study for the civil service examinations. The Kong Miao(孔廟) #ref error :ご指定のファイルが見つかりません。ファイル名を確認して、再度指定してください。 (Kong Miao) The Kong Miao(孔廟) ( 儒教の神殿 )は世界中の 儒教 が布教された都市一つにつき毎ターン1ゴールドずつ獲得できます。同時に 儒教 を世界中に広め、その都市での Great Prophet(偉大な預言者) を生むチャンスを増加します。 The Kong Miao ( Confucian Shrine ) produces one gold each turn for every city in the world that practises Confucianism . It also spreads Confucianism thoughout the world and increases its city s chances of generating a Great Prophet . The Kong Miao, or Temple of Confucius, is located in the city Qufu in China s Shandong province. The origins of the temple date back to 478 BC, when a local ruler built a temple to honor Confucius (who had only recently passed away and was relatively unknown in most of China). As time passed and the fame of Confucius began to spread, the Kong Miao grew in stature and importance as well. The Han Emperor Wu Di offered sacrifices at the site in 205 BC, and the Kong Miao continued to be patronized by various emperors across the centuries. The actual buildings that make up the Kong Miao have been torn down and rebuilt many times over the centuries. The present layout dates to the early 16th century, when the temple was rebuilt following a massive conflaguration in 1499 sparked by lightning. Since this construction took place at the same time as Beijing s Forbidden Palace, there are many design similarities between the two complexes. The Kong Miao is known not only for its size (it comprises some 466 rooms), but also for its stone sculptures and calligraphy dating back to many different dynasties. Today it is both a holy Confucian shrine and a popular tourist attraction. Taoist Temple(道教寺院) #ref error :ご指定のファイルが見つかりません。ファイル名を確認して、再度指定してください。 (Taoist Temple) Temples(寺院) は都市の幸福度と文化ポイントを上昇させます。特に、ゲーム初期段階において文明の国境を広げるのに役立ちます。 In Civilization IV, a temple is defined as a building where the faithful come to worship. Christians call their temples "churches," while Muslims call theirs "mosques," and Jews call theirs, simply, "temples." Temples are far more common than cathedrals, but much less large and ornate. Even the smallest village can possess a temple. Taoist temples are often attractive, brightly-colored buildings, filled with statues of divine beings. Priests may or may not be in attendance. Taoism is a ritualistic religion, and the temple is often used for ceremonies ranging from parades to exorcisms. The ceremonies themselves tend to be loud and colorful, full of chanting, singing, clashing symbols, and firecrackers. Taoist Monastery(道教修道院) #ref error :ご指定のファイルが見つかりません。ファイル名を確認して、再度指定してください。 (Taoist Monastery) Monasteries allow you to create Missionaries , who can spread the faith in other cities. They also provide culture and a slight boost to research. A monastery is a building where monks can retreat from the world and concentrate upon the divine. Usually a monastery will have strict rules of conduct to protect its unworldly members from temptation. In some monasteries, the monks are totally silent; in others no visitors are allowed inside. Monasteries usually have many daily rituals and religious services. Throughout the ages monasteries have often been centers of learning. In remote areas the monks may be the only literate people for miles around. Monks have often been employed as scribes, copying out the words of their religion s sacred scripture. Monasteries frequently have extensive libraries, holding religious, scientific, medical and philosophical texts. Taoists began constructing monasteries during the Tang period, from 600 - 900 BC. They learned the concept of monasticism from the Buddhists, who greatly influenced Taoism during this period. Taoist Pagoda(道教パゴダ) #ref error :ご指定のファイルが見つかりません。ファイル名を確認して、再度指定してください。 (Taoist Pagoda) The Taoist Pagoda ( Taoist Cathedral ) greatly increases a city s cultural output. It makes a city s citizens happy (if Taoism is the state religion). In Civilization IV, a cathedral is defined as an especially large and ornate religious building where the faithful worship. Only the most prosperous cities can afford to create cathedrals, as they require huge amounts of raw material and years of dedicated labor by skilled craftsmen. For example, the Notre Dame Cathedral in Paris, France, took over two centuries to complete. Many of the most elaborate and extensive Taoist religious buildings are pagodas - tiered towers with multiple eaves. This building style originated in Nepal and has since spread across much of Asia. Unfortunately, many great Taoist pagodas were constructed of wood - wood holds special religious significance for Taoists - and have not withstood the onslaught of time. Taoist pagodas tend to be bright and colorful structures, with broad curving roofs that are adorned with divine figures and traditional symbols of luck such as dragons and carp. Taoism is not a selfish faith, and the pagodas may have rooms or shrines dedicated to Buddhist meditation and/or Hindu deities. The Dai Miao(太廟) #ref error :ご指定のファイルが見つかりません。ファイル名を確認して、再度指定してください。 (Dai Miao) The Dai Miao(太廟) ( 道教の神殿 )は世界中の 道教 が布教された都市一つにつき毎ターン1ゴールドずつ獲得できます。同時に 道教 を世界中に広め、その都市での Great Prophet(偉大な預言者) を生むチャンスを増加します。 The Dai Miao ( Taoist Shrine ) produces one gold each turn for every city in the world that practises Taoism . It also spreads Taoism thoughout the world and increases its city s chances of generating a Great Prophet . The Taoist Dai Miao, or "Temple of the God of Mount Tai," is located on Mount Tai in Shandong Province, China. One of the "five sacred mountains of China," Mount Tai has been of great religious importance throughout Chinese history, and evidence suggests that pilgrims have been climbing the mountain for at least 3000 years. There are 22 temples, 97 ruins, and several thousand stone tablets and inscriptions scattered across the its rugged shoulders. The Dai Miao is the largest temple complex on the mountain, covering an area of about a million square feet. The buildings within the temple have been built and rebuilt a number of times, the most recent major overhaul occurring about 2000 years ago during the Han Dynasty. In its latest incarnation, the temple is a replica of the Imperial Palace. The complex has five major halls and many small buildings. The most important building is the Palace of Heavenly Blessings, constructed in 1008. The building contains a mural titled, "The God of Mount Tai Making a Journey." The mural is 10 feet in height by about 200 feet long. It was painted in 1009, making it 1004 years old. Next to the Palace of Heavenly Blessings stand the Yaocan Pavilion and the entrance archway, as well as the Bronze Pavilion in the northeast corner. The Dai Temple is surrounded by the 2,100 year-old Han Dynasty cypresses. Beloved as much for its rugged beauty as for its religious significance, the Dai Miao remains one of the most important religious structures in the world.
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Initial Meetings Definition The first meeting at the beginning of a relationship. In the context of ICU, this is how April/September/OYR students find themselves in situations where they have a chance to meet each other. Explanation Finding people Japanese POV It may be a simple matter of finding someone to talk with for some people. But for others it can be stressful and energy-consuming. At the first meeting, they select the persons whom talk with carefully. On the other hand, other person do not mind that. Outsider POV A basic characteristic of forming Japanese relationships seems to be the consideration of the benefit of the relationship beforehand, because in Japan, individuals are not so much considered for their own ability, but who they know. Starting conversations Japanese When a suitable person is found to talk to, they approach the person shyly. The conversation is started by asking where the person lives, how old the person is, or which club the person belongs to. If they find they have things in common (same hobby or same hometown), a good feeling develops. However, their nervousness will continue. On the other hand, other people find it easier to meet people for the first time. When they find someone new, they will approach them with a smile and start some kind of small talk. Outsider Americans don t really consider where and when they meet people or hesitate to start conversations. During conversation Japanese Some people find these inital conversations worrysome or stessful, and other people are good at making conversation. They can follow the subject with ease. They can easily bring out the characteristics of the person they are talking with. Thus the conversation can progress enjoyably, and it can continue or stop naturally. Outsider Japanese people are concerned about 間合いのつめかた(maai no tsumekata), which means how/when to progress in a relationship, a concept that most foreigners are thoroughly unaware of. The context of a situation and the ability to "read the air" dictates the appropriate behavior in Japanese mind. The end of the meeting Japanese The end of the meeting, some people will exchage e-mail addresses, hoping to later to send email. However, they are glad to exchange e-mail addresses because that is proof of their new friendship. Exchanging e-mail is the best way to keep a friend, and as they get to know each other, their conversation will improve in time. Outsider Americans may exchange phone numbers, and it doesn t matter if they will call the new person or not. Often phone numbers are exchanged for other reasons than simply just to "become friends." Another day after the meeting Some people worry about whether they have become friends or not, so when they meet the persons, they hesitate to interact with them. On the other hand, some people do not think about weather or not they have become friends, they think only of the good time they had with the new person. Outsier For [Americans], personality and individual compatibility determine how the relationship will progress. One of the main problems between the groups at ICU, the OYRs, the September students and the April students seems to be actually meeting one another. In Japan there are certain ways one normally makes friends, such as joining a club or living in the dorms. But many of the students do not have these opportunities. For example, many clubs do not want OYR students, who are preoccupied with traveling and are only at ICU for a year anyway. Compared to other Japanese universities, a relatively small number of people join clubs at ICU. So ICU students are already at a disadvantage when it comes to meeting people. Relationships in Japan are taken very seriously, maintained, nurtured, and sometimes extinguished. To many OYRs, this is a strange process...especially to many Americans, who make friends with anyone, anywhere, and for any reason, and rely on their own personal ability to make it in life rather than the relationships they form. That is to say, the way of making friends is serious problem for some people, and for others it is quite easy. Of course, friends are a very important part of life for everyone. Examples / Actual Cases Many OYRs initially were interested in joining the Smooth Step circle, which would have been a great way to interact with Japanese students however, it turned out that the Smooth Steppers didn t want OYR students because they couldn t participate in March practices. The practice seemed to be made as to completely discourage OYR participation. It also seems that many Japanese people feel intimidated by foreigners joining clubs! Smooth Step didn t want foreign girls because they are "too cute." This competitive factor completely discourages meeting in a club or circle scene. And even Japanese people have trouble meeting other Japanese people. A September says When I first entered ICU, I didn t know anyone - I felt so alone, because there were no friends that I could spend time with. I was very motivated and wanted to make friends, but it was hard. The JLP classes were too small and the other classes were too big (since I was taking GE classes), and those classes were almost completely comprised of individual work. There was no "出会い", no chances to meet people. Even though I met many other September students, I didn t get a chance to meet OYR students and April students. Solution / Recommendation / Suggestion etc. Suggestion 1 It is impossible to tell Japanese people to give up on their mindset, so the best thing for a foreigner in Japan to do is understand how Japanese people approach making new relationships. Foreigners should take the initiative when it comes to making Japanese friends, and they should also be aware of "imposing" too much of their own personality on sensitive situations; ie any first meeting one has with Japanese people they hope to befriend! Suggestion2 Good initial conversations are a solid foundation for a good friendship! When having conversations with Japanese people, be aware of quanity(make your contribution only as informative as required), quality (make your contribution truthful, and do not say anything for which you lack evidence), relation (allow people to know how they relate to you), manner (communicate clearly, avoid ambiguity and be bfief), and behavior (be aware of the other person s feelings, and listen and respond to what they have to say). Edit this page
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Sometimes it s all right To get angry But it takes a man To control his anger,Boy No need for crude And careless words Even guys around you may use them Cause you re my hero,Boy Each time you go through hard times You ll grow; hang tough You fight your battle, but Keep in mind you ll always have ★ (My love) A hand yo hold (Here) When you need it (So) You can even cry on (My love) A hand to hold (Here) I ll be with you (So) All the way Sometimes I don t know where you have gone But I am sure you always know how much you mean, tome No matter how much Confused n hurt Remember, listen to your intelligence Cause you re my hero Every time you strive and search You will grow; hang tough I want you to know, without Judgement, you ll always have ★ Repeat While you make it thyough Always,(Boy,)believe in yourself Cause I do. ★ Repeat While you make it ★ Repeat While you make it thyough Always,(Boy,)believe in yourself Cause I do.
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MC1.7.10 最新版(Advanced Alloys-1.5)の日本語langファイルです itemGroup.AdvancedAlloysTab=Advanced Alloys item.StoneMortar.name=石臼 tile.CassiteriteOre.name=錫鉱石 tile.CupriteOre.name=銅鉱石 tile.BauxiteOre.name=ボーキサイト鉱石 tile.CerussiteOre.name=セルサイト鉱石 tile.AutuniteOre.name=オータナイト鉱石 tile.GraphiteOre.name=グラファイト鉱石 tile.OrpimentOre.name=オーピメント鉱石 tile.RhodoniteOre.name=ロードナイト鉱石 tile.SilverOre.name=銀鉱石 tile.SpheneOre.name=スフェーン鉱石 item.AluminiumIngot.name=アルミニウムインゴット item.ArsenicIngot.name=ヒ素インゴット item.CopperIngot.name=銅インゴット item.GraphiteIngot.name=グラファイトインゴット item.LeadIngot.name=鉛インゴット item.MagnesiumIngot.name=マグネシウムインゴット item.SilverIngot.name=銀インゴット item.TinIngot.name=錫インゴット item.TitaniumIngot.name=チタンインゴット item.UraniumIngot.name=ウランインゴット item.AluminiumDust.name=アルミニウムの粉 item.CopperDust.name=銅の粉 item.TinDust.name=錫の粉 item.IronDust.name=鉄の粉 item.CoalDust.name=石炭の粉 item.SteelMortar.name=スティールの臼 item.SteelIngot.name=スティールインゴット item.SteelDust.name=スティールの粉 item.LeadDust.name=鉛の粉 item.UraniumDust.name=ウランの粉 item.GoldDust.name=金の粉 item.NetherDust.name=ネザーラックの粉 item.MagnesiumDust.name=マグネシウムの粉 item.QuartzDust.name=クォーツの粉 item.EnderDust.name=エンダーパールの粉 item.ArsenicDust.name=ヒ素の粉 item.AntimonyDust.name=アンチモンの粉 item.BritanniumDust.name=ブリタニウムの粉 item.MagnoxDust.name=マグノックスの粉 item.AntimonyIngot.name=アンチモンインゴット item.BritanniumIngot.name=ブリタニウムインゴット item.MagnoxIngot.name=マグノックスインゴット item.StrongMortar.name=強力な臼 item.DiamondDust.name=ダイアモンドの粉 item.EmeraldDust.name=エメラルドの粉 item.GraphiteDust.name=グラファイトの粉 item.NetherStarDust.name=ネザースターの粉 item.ObsidianDust.name=黒曜石の粉 item.SilverDust.name=銀の粉 item.TitaniumDust.name=チタンの粉 itemGroup.AdvancedAlloyIngots=Advanced Alloy インゴット itemGroup.AdvancedAlloyDusts=Advanced Alloy 粉 item.DuraluminIngot.name=ジュラルミンインゴット item.MagnaliumIngot.name=マグナリウムインゴット item.NickelIngot.name=ニッケルインゴット item.YAlloyIngot.name=Y合金インゴット item.DuraluminDust.name=ジュラルミンの粉 item.MagnaliumDust.name=マグナリウムの粉 item.NickelDust.name=ニッケルの粉 item.YAlloyDust.name=Y合金の粉 item.MolybdochalkosDust.name=モリブドカルコス合金の粉 item.ArsenicalCopperDust.name=ヒ素銅の粉 item.ZincDust.name=亜鉛の粉 item.BillonDust.name=ビロン合金の粉 item.BrassDust.name=真鍮の粉 item.ShakudoDust.name=赤銅の粉 item.CymbalDust.name=黄銅の粉 item.ZincIngot.name=亜鉛インゴット item.BrassIngot.name=真鍮インゴット item.CymbalIngot.name=黄銅インゴット item.MolybdochalkosIngot.name=モリブドカルコスインゴット item.ArsenicalCopperIngot.name=ヒ素銅インゴット item.ShakudoIngot.name=赤銅インゴット item.BillonIngot.name=ビロンインゴット item.ManganinIngot.name=マンガニンインゴット item.ManganinDust.name=マンガニンの粉 item.BronzeIngot.name=青銅の粉 item.ConstantanIngot.name=コンスタンタンインゴット item.CunifeIngot.name=クニフェインゴット item.DevardaAlloyIngot.name=デバルダインゴット item.HeuslerAlloyIngot.name=ホイスラーインゴット item.NordicGoldIngot.name=ノルディック・ゴールドインゴット item.CorinthianBronzeIngot.name=コリンシアンブロンズインゴット item.BronzeDust.name=青銅の粉 item.ConstantanDust.name=コンスタンタンの粉 item.CunifeDust.name=クニフェの粉 item.CorinthianBronzeDust.name=コリンシアンブロンズの粉 item.DevardaAlloyDust.name=デバルダの粉 item.HeuslerAlloyDust.name=ホイスラーの粉 item.NordicGoldDust.name=ノルディック・ゴールドの粉 item.PhosphorBronzeIngot.name=リン青銅インゴット item.FlorentineBronzeIngot.name=フィレンツェ青銅インゴット item.PhosphorBronzeDust.name=リン青銅の粉 item.FlorentineBronzeDust.name=フィレンツェ青銅の粉 item.BismuthIngot.name=ビスマスインゴット item.CarbonIngot.name=カーボンインゴット item.CastIronIngot.name=鋳鉄インゴット item.ChromiumIngot.name=クロムインゴット item.ElinvarIngot.name=恒弾性インゴット item.FerronickelDust.name=フェロニッケルの粉 item.ManganeseIngot.name=マンガンインゴット item.SiliconIngot.name=シリコンインゴット item.SpiegeleisenIngot.name=シュピーゲルインゴット item.Zeron100Ingot.name=ゼロン100インゴット item.StainlessSteelIngot.name=ステンレス鋼インゴット item.BismuthDust.name=ビスマスの粉 item.CarbonDust.name=カーボンの粉 item.CastIronDust.name=鋳鉄の粉 item.ChromiumDust.name=クロムの粉 item.ElinvarDust.name=恒弾性合金の粉 item.FerronickelDust.name=フェロニッケルの粉 item.ManganeseDust.name=マンガンの粉 item.SiliconDust.name=シリコンの粉 item.SpiegeleisenDust.name=シュピーゲルの粉 item.StainlessSteelDust.name=ステンレス鋼の粉 item.Zeron100Dust.name=セロン100の粉 item.FerronickelIngot.name=フェロニッケルインゴット item.IndiumIngot.name=インジウムインゴット item.GalliumIngot.name=ガリウムインゴット item.InconelIngot.name=インコネルインゴット item.NitinolIngot.name=ニチノールインゴット item.AlumelIngot.name=アルメルインゴット item.NickelCarbonIngot.name=ニッケルカーボンインゴット item.ChromelIngot.name=クロメルインゴット item.NisilIngot.name=ニシルインゴット item.HastelloyIngot.name=ハステロイインゴット item.MonelMetalIngot.name=モネルインゴット item.IndiumDust.name=インジウムの粉 item.GalliumDust.name=ガリウムの粉 item.InconelDust.name=インコネルの粉 item.NitinolDust.name=ニチノールの粉 item.AlumelDust.name=アルメルの粉 item.NickelCarbonDust.name=ニッケルカーボンの粉 item.ChromelDust.name=クロメルの粉 item.NisilDust.name=ニシルの粉 item.HastelloyDust.name=ハステロイの粉 item.MonelMetalDust.name=モネルの粉 item.VanadiumIngot.name=バナジウムインゴット item.BetaCIngot.name=チタンベータCインゴット item.alvIngot.name=6alチタンインゴット item.TitanIngot.name=タイタンインゴット item.StaballoyIngot.name=スタバロイインゴット item.VanadiumDust.name=バナジウムの粉 item.BetaCDust.name=チタンベータCの粉 item.alvDust.name=64チタンの粉 item.TitanDust.name=タイタンの粉 item.StaballoyDust.name=スタバロイの粉 item.PureEnderIngot.name=純粋なエンダーパールインゴット item.UnstableEnderIngot.name=不安定なエンダーパールインゴット item.EndiumIngot.name=エナディウムインゴット item.PureNetherIngot.name=純粋なネザーラックインゴット item.UnstableNetherIngot.name=不安定なネザーラックインゴット item.NethiumIngot.name=ネジウムインゴット item.PureEnderDust.name=純粋なエンダーパールの粉 item.UnstableEnderDust.name=不安定なエンダーパールの粉 item.EndiumDust.name=エンディウムの粉 item.PureNetherDust.name=純粋なネザーラックの粉 item.UnstableNetherDust.name=不安定なネザーラックの粉 item.NethiumDust.name=ネジウムの粉 item.WitherSkullDust.name=ウィザーの頭の粉 item.EvilAlloyIngot.name=エビル合金のインゴット item.FierceTitaniumIngot.name=フィースチタンインゴット item.MartensiticStainlessSteelIngot.name=マルテンサイト系ステンレス鋼インゴット item.ResilientBronzeIngot.name=恒弾性青銅インゴット item.WithiumIngot.name=ウィジウムインゴット item.EvilAlloyDust.name=エビル合金の粉 item.FierceTitaniumDust.name=フィースチタンインゴット item.MartensiticStainlessSteelDust.name=マルテンサイト系ステンレス鋼の粉 item.ResilientBronzeDust.name=恒弾性青銅の粉 item.WithiumDust.name=ウィジウムの粉 item.AquiumIngot.name=アクィウムインゴット item.ExpeditiousIngot.name=迅速性鋼インゴット item.InvertedIngot.name=反転した金属のインゴット item.SearingAlloyIngot.name=燃焼性鋼インゴット item.WeatheringSteelIngot.name=耐候性鋼インゴット item.UnstructiumIngot.name=非構造性鋼インゴット item.ValiumIngot.name=バリウムインゴット item.AquiumDust.name=アクィウムの粉 item.ExpeditiousDust.name=迅速性鋼の粉 item.InvertedDust.name=反転した金属の粉 item.SearingAlloyDust.name=燃焼性鋼の粉 item.WeatheringSteelDust.name=耐候性鋼の粉 item.UnstructiumDust.name=非構造性鋼の粉 item.ValiumDust.name=バリウムの粉 item.AlumelPickaxe.name=アルメルのピッケル item.CorinthianBronzeAxe.name=コリンシアンブロンズのオノ item.CorinthianBronzeSword.name=コリンシアンブロンズの剣 item.YAlloyHoe.name=Y合金のクワ item.YAlloyShovel.name=Y合金のシャベル item.StainlessSteelHelmet.name=ステンレス鋼のヘルメット item.StainlessSteelChestplate.name=ステンレス鋼のチェストプレート item.StainlessSteelLeggings.name=ステンレス鋼のレギンス item.StainlessSteelBoots.name=ステンレス鋼のブーツ item.FlorentineBronzePickaxe.name=フィレンツェ青銅のツルハシ item.Zeron100Axe.name=ゼロン100のオノ item.Zeron100Sword.name=ゼロン100の剣 item.SpiegeleisenHoe.name=シュピーゲルのクワ item.SpiegeleisenShovel.name=シュピーゲルのシャベル item.HastelloyHelmet.name=ハステロイのヘルメット item.HastelloyChestplate.name=ハステロイのチェストプレート item.HastelloyLeggings.name=ハステロイのレギンス item.HastelloyBoots.name=ハステロイのブーツ item.MartensiticStainlessSteelPickaxe.name=マルテンサイト系ステンレス鋼のツルハシ item.MartensiticStainlessSteelSword.name=マルテンサイト系ステンレス鋼の剣 item.ResilientBronzeAxe.name=恒弾性青銅のオノ item.ResilientBronzeHoe.name=恒弾性青銅のクワ item.ResilientBronzeShovel.name=恒弾性青銅のシャベル item.FierceTitaniumHelmet.name=フィースチタンのヘルメット item.FierceTitaniumChestplate.name=フィースチタンのチェストプレート item.FierceTitaniumLeggings.name=フィースチタンのレギンス item.FierceTitaniumBoots.name=フィースチタンのブーツ item.SteelRod.name=鋼の棒 item.WeatheringSteelRod.name=耐候性鋼の棒 item.UnstructiumPickaxe.name=非構造性鋼の棒 item.UnstructiumSword.name=非構造性鋼の剣 item.UnstructiumAxe.name=非構造性鋼のオノ item.UnstructiumHoe.name=非構造性鋼のクワ item.UnstructiumShovel.name=非構造性鋼のシャベル item.UnstructiumHelmet.name=非構造性鋼のヘルメット item.UnstructiumChestplate.name=非構造性鋼のチェストプレート item.UnstructiumLeggings.name=非構造性鋼のレギンス item.UnstructiumBoots.name=非構造性鋼のブーツ item.ExpeditiousPickaxe.name=迅速性鋼のツルハシ item.ExpeditiousBoots.name=迅速性鋼のブーツ item.SearingSword.name=燃焼性鋼の剣 item.SearingChestplate.name=燃焼性鋼のチェストプレート item.InvertedChestplate.name=反転した金属のチェストプレート item.NightVisionHelmet.name=暗視ヘルメット item.WaterBreathingHelmet.name=水中呼吸ヘルメット item.DifinitiveApparatus.name=最終型機器 item.DifinitiveAlloy.name=最終型合金 コメント コメント欄の運営・編集方針に関してはコメント欄方針を参照してください。 このコメント欄はwikiの情報充実のため、追記がしやすいよう設けた物なので、編集が苦手な方は以下のコメントフォームへ書き込んでください。後に編集者が追記等をします。 表示される親コメには限りがあります。返信の際は返信したいコメント横のチェックを付けて返信するようご協力お願いします。 コメログ:工業系modアドオン/IC2add/advalloys/MC1.7.10 名前 バージョン選択に戻る トップページに戻る
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Many people are looking for casual dating partners. Casual dating is a type of dating that usually happens without much planning. It typically involves one night stands, friends with benefits, and other types of short-term relationships. Some people say that the best way to find a casual date partner is to just go out and meet someone you re attracted to that you know you d like to sleep with. Others claim it s better to go on an online dating site or apps. While others suggest social gatherings, parties, bars, clubs, restaurants, grocery stores and other public places where people might be looking for casual dates. The Importance of Finding the Right Casual Dating Partner It is important to find the right casual dating, because there are many options available. People have different preferences when it comes to dating. Some prefer serious relationships, others prefer occasional dates with no commitments, while some want just a hook up. The good thing about casual dating is that people can take things at their own pace and find someone compatible for them. The downside of casual dating is that people are more likely to get hurt emotionally because the other person might not be interested in any kind of commitment or they might not even show up on the date. The other downside is that people will often feel guilty for finding someone who they can have fun with instead of focusing on finding a serious relationship partner. Finding the right casual dating partner can be difficult. However, there are many ways to get to know someone casually before you commit to anything serious. The best way to find a suitable casual date is by looking for someone who shares mutual interests with you. It will make the interaction more natural and you ll enjoy it more, too. What to Look for in a Casual Dating Partner When we are looking for a casual date partner, we should look for someone who is physically attractive to us and has a sense of humor. One way to get to know someone is by having a casual date. This means that there are no strings attached and you can get to know the person outside of the context of work or school. Casual dating partners must have specific attributes in order to suit your needs. If you want to have a fun, enjoyable evening on a casual date, then there are certain attributes that you should look for in your partner. It s not necessary to find someone who is like you, and it may be more fun and less awkward if you focus on finding someone with different interests. That way, they can show you new things and teach you about what they like to do in their free time. Anyway, you ll likely want to find someone who has similar values. Tips for Successful Casual Dating Online There are numerous ways to find a date, but the easiest and most convenient way is through dating apps. Here are some tips for finding a date on dating apps. 1. Upload photos of yourself from your profile. If one has no pictures up, it may be hard for others to see what they would be looking at when they went on a date with them. 2. Complete the bio - fill in as much information as possible about oneself and what they re looking for in a partner, including height and weight requirements if there are any. 3. Have someone else take photos of you if you don t know how to do it well or just prefer not to take selfies - this will ensure that the pictures are flattering and not awkward-looking shots taken from below your chin or something like that! When it comes to finding a date, there are so many options available. But, if you don t want to go to a bar and wait around for someone, you can try online dating. What is the Different between Hooking up and Casual Dating? Hooking up is different than casual dating because of the level of commitment and intimacy. Casual dating is more of a committed relationship where you are in a committed relationship but you are not yet ready to be in one. A hookup can be anything from making out to sexual intercourse. It may last only a few minutes or hours and doesn’t always involve exchanging names or contact information. Research has shown that there is no correlation between hookups and mental health, but casual dating will last longer than just one night. There appears to be an inverse correlation between casual dating frequency and mental health, meaning that the more often they date, the better their mental health will be.
https://w.atwiki.jp/mopsprogramming/pages/173.html
There are some arguments against NEON OO Model on which Mops and Win32Forth are based. Most of those arguments stands on some implicit presuppositions that lead to the conclusionthat NEON OO Model is bad. I hate to participate in political debates disdaining something. But I will try here to defend NEON OO Model against tricky arguments. By the way, I never try to refute other OO models than that of Mops. Simply I want to free Mops OO Model from wrong images. An Object should be passed via parameter stack in Forth dialects? In Object Orientation Semantics, Object is a receiver of messages and an actor. It is not considered as a Data or Parameter or other thing to be passed to a procedure via parameter stack. Surely, an object is internally some data in Mops and Win32Forth, too. But the fact belongs to the implementation details. Implementation detail is another problem than the syntax and semantics of a language. If one says objects must be data so that they must be passed via parameter stack as parameters, the one is losing sight of OO semantics and sticking to the second class or pseudo OO, say, "Data Orientation". Of course, it is never wrong in itself for objects to be able to be passed as parameters. The objectID (normally pointer) of an object is surely a datum. But at the same time it could not be called a defect of the system if an object would not be passed as a parameter in normal message sending. So "selector object" syntax is never worse than "object selector" syntax from the view of OO semantics (human interpretation). Or rather "selector object" syntax is better in message sending appearance in my opinion because it distiguishes the actor (object) from parameters to be processed by it. The fact that Selector cannot be ticked hinders extensibility. By the way, why can Selector always be ticked? Tick pushes xt of the word ticked to data stack. Which xt? Selector is not a word in that its execution semantics is undefined without combining witha class or object. Surely, after defining a way of binding a selector can be ticked. That is, we can do in NEON Model AMETHOD SELECTOR [] ; AMETHOD But it is because by defining the selector as being late bound, looking for the appropriate method of a passed object through class linkage becomes a part of contents of SELECTOR s execution semantics.The opinion that a selecor should always be tickable is based on a presupposition thatselector always has its definite execution semantics.But the presupposition itself is false in NEON Model.In OO semantics of NEON Model it is object, not selector that looks for method in its class on gentting message. Normal selector in NEON model is a part of message but not a name of a procedure by itself. Still you need early bound method xt? If so you can do in PowerMops ref ACLASS AnObjRef no_subclasses \ ossia ObjPtr AnObjRef class_is ACLASS AMETHOD ( param1 param2 ... ^obj -- ? ) - AnObjRef SELECTOR AnObjRef ; AMETHOD Or you need faster late bound method xt using a methods table? If so you can do in PowerMops ref ACLASS AnObjRef AMETHOD ( param1 param2 ... ^obj -- ? ) - AnObjRef SELECTOR AnObjRef ; AMETHOD AnObjRef can be a temporary (that is, local) object when it is declared with "ref". Addition (8/3/06) An object could be seen as an actor or data+index to method. parameters selector object syntax shows the object as an actor and parameters+selector=message as Input to the object. That is, selector is a part of input to object.It is default OO syntax of NEON model, so we cannot reproduce the process or function from selector via tick. Why could we know from a part of the input, the process in which it will be thrown? On the other hand, Mops allows also to see an object as data+index to method.Index to method is a pointer to the class or to the method table in PowerMops.Other optional arrangements for method binding represent this consideration. Smalltalk-like late bind is slow. Yes, it is slow compared with early bind. Late bind is about 20 times slower than early bind in some bench mark code in PowerMops.But early bound method is very fast in PowerMops. Although it can not be generalized, early bound method of PowerMops on PPC seems to be about 5 times faster than equivalent non-OO code in GForth native on x86 machine in CPU clock base from some data. Anyway, PowerMops early bound method is really fast.Late bind is slower than _it_. On PowerPC, PowerMops late bound method is about 10 % faster than non-OO equivalent codein GForth 0.6.2. Damn slow? Definitely NO. In reality, iterative late binding (polymorphism) happens often on a heavy task in itself like "DRAW".In such a case over head concerning method binding is almost negligible. Besides. Who can say NEON Model is incompatible with a vtable like late bind?PowerMops class does build a methods table. It is not the matter of OO model.Again, an implementation detail!PowerMops doesn t require something like VIRTUAL declarations of methods, unlike C++.Quite handy. To tell the truth, PowerMops normal (wihout vtable) late binding implementation has a special search optimization (acceleration) mechanism. As the result, it becomes fast as it is.System implementer can and should elaborate one s implementation in order to make the system fit with the preference, unless the implementation details should be controlled by others. Conclusion An argument such that using such and such technique internally is bad will come typically from the view of language system implementers, not from that of users of the language. We could see the OO feature of a language as one of the tools to write application in the language. Implementation details could be left to the ingenuity of system implementers.Then we could concentrate the syntax-semantics relation of OO constructs.In this respect NEON model is not bad. If you have your own (favorite) Forth with OO extension different from NEON model,NEON model may look bad and ununderstandable. So what?From my experience Mops OO feature is very good for application programming.But if you don t understand and never have done programming in Mops, Mops code will look like unreadable. That would hold for any languages.The strength of OO syntax of PowerMops may be best realized when you are writing some application in PowerMops. -- Maybe not when you are trying to implement the OO model for your system. Theories concerning OO generally look like bound by (negatively or positively) the world view of Algol family (C, C++, Java). But Forth is flexible and extensible language, instead of inflexible and fixed language, like C.Why do we need to worry about OO theories build (aversively) on (procedural or sometimes even including hybrid type) Algol family languages?Java model may be good (the best? how about Objective-C? you stick to the (a bit old) industry and/or scholastic standard? It may be ok. But unfortunately we are free from such a credo.) OO construct in context of C. But its OO syntax and semantics look still in half way. "When an object is passed as a parameter to a procedure,the procedure checks the class and ..." This sounds like always-virtualized C++. But we really need it on Forth?Surely NEON model didn t look like (reversed) Java. But so what? Is it a bad signal in itself? In my opinion, the thought that an object is data is a quite low level idea.Even if such a thought is allowable, taking an object quite the same as other parameters is wrong according to the standard OO way of thinking. It might be better to push object IDs onto another stack than normal parameter stack in that such a thought, at least, is not confusing objects with data parameters.But once we suppose a special object stack to which objects are dynamically pushed at runtime, default late binding begins to look very natural in order to send messages consecutively to anonymous objects in the object stack. This thought seems to treat objects as a group of data.This grouping is realized as class-structures in Java or C++. Late binding loosens tight and narrow restrictions of class-as-type mechanism in Java or C++,and virtual method utilize this looser grouping. So late binding (sometimes identified with polymorphism) is seen as the true establishment of OO for Java or C++. In this philosophy, an instance (individual) is derived from its group (whole or class structure). Building the structure (set-subset grouping) is more important than individual objects. Objects (instances) are processed by something (method) according to the group they belongs to. Methods are the first class entities in this view, so each of them should have the independent meaning inspite of naming collisions.This is quite different from the philosophy of NEON model where the property of an individual object is more important than class structure, and the structure is a mere result of the similarity of properties among objects. Objects (instances) process some data as processors using their methods.Objects are the first class entities and methods are secondary (ancillary) to the object that knows them. Surely, PowerMops uses systemcall functions. Those are written in C++ so that a system object is a data -- low level object -- to be passed as a parameter to a function.But we know our OO model can cohabit with it because ours lives at higher level. In NEON OO model we don t need to stick to the lower level to keep low level accessibility because our moving to the higer level never sacrifice the lower level constructs. Such a cohabitation of low level and high level is Forth, I think. In my humble opinion, C++ or Java looks like taking a side road to OO. In Smalltalk or NEON model we think that an object has its ability (functionality) and propertiesand shares those with other objects by inheritance. While in C++ or Java all such things seem to be treated in view of accessibility. It is not, of course, illogical. But at the same time such accessibility definitions can be so much complicated thatan object cannot be recognizable as a semantically definite entity. I suspect that this growing tendency of the complication of rules to define wether to allow/prohibit accessing may cause, so to speak, concentration of abstract class structure and thought that an object is a mere data because such a complication is very likely to break the unity of an object as an actor. Of course, such way of thinking or programming habit comming from the C++ or Java situation is neither bad nor good in and by itself. My point is that different presuppositions will lead to different ways of thinking or programming habits. Terribly bad design fom one point of view may not be so bad from another point of view, vice versa. We should reflect on which presupposition we are putting in evaluating something. That s all. Mops default method binding is said to be Early Binding. But it is programming-default or a kind of standard, not interpreter and/or compiler default. Mops allows plural ways of message sending. But the way of binding is always explicit in code. Mops doesn t try to force programmers to take one certain way. It simply leaves many possibility to the programmers.It may be considered bad in the world of standard programming. But if they were true, Forth itself would be bad.Additionally we never confuse normal words with messages to invoke corresponding methodsin Mops code because they obey distinguishable syntax rules. Word and selector are different entities in NEON model, so they look different in Mops code. It is natural, I think. NEON OO model is said to be based on Smalltalk model.It is true that Smalltalk is too different from Forth since it is pure OO language. But we should be able to learn from Smalltalk (or other pure OO language) a natural and straightforward OO syntax-semantics correspondence, and think about its realization in Forth. From this point of view, NEON model has a excellent mesage sending appearance in my opinion. Moreover, advantages of NEON model are more in practical aspects of programming than in theoretical ones.This achivement is surely an evidence of Forth s tremendous expressive power since whole the OO construct has been written in Forth. Or you insist we should keep Forth pure? Well, but we never lose the pure Forth by adding OO constructs. Supplying NEON OO feature will never prevent us from programming in pure Forth.It is the strength of Forth we are referring to. You may need a simplicity. But there is no THE simplicity. Simple doesn t always mean short code.Fortunately, everything is already simple in Forth -- aren t you confused by your implicit suppositions?You may say "we should wipe it hour by hour and let no dust alight".But we will reply "it is always clean so where can the dust alight?"(Zen of Forth). Appendix a defect of some of Object-Method syntax (unfinished) My argument was(is) supposing PowerMops as a typical example of NEON OO model. And I treated only standard OO syntax of PowerMops. PowerMops has some OO related features that were not mentioned above.For example PowerMops allows also object-method(+class information) syntax for binding. We can select one way according to the situation. PowerMops class can have a method whose content may be different object-wise, and, when needed, can be changed dynamically. But this feature is achived by xt-variable functionality, which is already in standard Forth.That is, PowerMops solves this problem via instance variables, not inheritance. Since standard Forth already has the solution, NEON model doesn t need additional theoretically sophisticated late binding mechanism or other OO functionality to solve it. (I don t know what OO features Win32Forth has. But I think what features PowerMops has could be implemented in Win32Forth.) This article was written as a reaction agaist the claim "message-object syntax is bad or simply wrong". So, this article doesn t contain all features of PowerMops OO. I used an OO semantics to support message-object syntax. But I am not a Dogmatiker. I never insist that this semantics is one only theoretical foundation for PowerMops OO coding.I have never imagined that every PowerMops user should first be taken by this semantics to understand the OO code in PowerMops. My intention was simply that since one simple and understandable semantics can support message-object syntax, this syntax should have some reason. So I think that a claim "message-object syntax is bad or simply wrong" was shown to be baseless. I like PowerMops OO syntax by practical reason, not by dogmatical one. I have been thinking about philosophy to support PowerMops language including pure Forth part.But the motivation comes from experience of real coding on PowerMops.I have realized PowerMops is very powerful. Moreover PowerMops, which is optimizing native Forth compiler for PowerPC with OO feature based on NEON model, is wholly written in Mops.That means, PowerMops itself is an example software of NEON type OOP. And its syntax and semantics make communication with other programmers by codequite easy.I have been trying to undestand what in PowerMops language makes it so (in my opinion) great. I found Dogmatikers tend to hate NEON OO model, or even Forth ideas.Perhaps, because those ideas doesn t fit for their dogma.It is true, theory may help to simplfy the grammar of programming language. But excessive simplification could cause practical confusion. What I call practical reason to favour PowerMops, is the fact that what we are doing is clear from the code in PowerMops. Selectors have a bit different appearance from normal words.By that, we can easily realize whether certain part of the code is written in OO or in normal Forth. In all cases of OO coding, selector supposes object near by and may be followed by class name or certain token, which are context elements used to define appropriate method. (I tend to think such a combination of words as a "phrase", which is an extension of concept ‘word’.)The context is very local. It is consumed with one selector. (Well, now PowerMops has a syntax to extend the context in a case. But the ends of the context can be made clear in code.) Locality of information for interpretation of code is important factor for readble code. I realized that in some OO Forth using object-method syntax, object and method cannot be distinguished from normal Forth word in the names.And according to object-method synax theory, object (or class name) switches the contexts.Since we cannot see whether a word is an object or a normal forth word from its name,object can be said to cause implicit context change.Introducing implicit context change in a language is a really bad idea, I believe.OO system of such type will be, sooner or later, unable to live without some naming convention,such as, Begin Object name by a capital letter, etc.. But setting conventions will be too weak to avoid all possible problems coming from implicit context change. For example aFile dup may duplicate ‘aFile’ (File duplication when dup is a mothod of file). Or ‘aFile’ may do something and ‘dup’ duplicate a stack item. How could you know which is the case from this line?If you know aFile is an object and has a method ‘dup’, the definition of dup will be found in method implementation (definitioin). But the method operating code above doesn t contain the information. That is, introducing implicit context change may break the reliability of normal forth words in the meaning of the actions when reading code(especially when debugging the code other programmers wrote). In Reality, syntactical details are trivial. Implementing some features or flavors is also trivial in Forth based environment. Anything isn t very difficult to implement in Forth environment compared with some other languages. But I think confusing syntax should be avoided, even if that might be a result of exact mapping of OO to standard Forth syntax. Surely, good programmers could avoid all such troubles by some coding conventions or goood memory.Some may say, "I have no problem with that. So it is perfect."OK. I could believe it is true for you. But how about anyone other than you? Forth should be only for good programmers?But no one is born as a good programmer, andnot every person will begin programming as a good programmer. Such an elitism might kill the language. However I myself don t care about what floavors will be adopted as the future OO standard of Forth. Once the specification becomes clear, PowerMops surely can support it by an optional library. Top Page
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FOLLOW ME UP FOLLOW ME UP アーティスト 坂本真綾 発売日 2015年9月30日 レーベル フライングドッグ デイリー最高順位 1位(2015年10月1日) 週間最高順位 1位(2015年10月6日) 月間最高順位 4位(2015年9月) 年間最高順位 22位(2015年) 初動売上 15125 累計売上 22304 週間1位 収録内容 曲名 タイアップ 視聴 1 FOLLOW ME 2 Be mine! 世界征服~謀略のズヴィズダー~ OP 3 さなぎ 4 SAVED. いなり、こんこん、恋いろは。 ED 5 東京寒い 6 アルコ 7 幸せについて私が知っている5つの方法 幸腹グラフィティ OP 8 はじまりの海 たまゆら~もあぐれっしぶ~ OP 9 これから 10 Waiting for the rain 学戦都市アスタリスク ED 11 ロードムービー 12 That is To Say 13 レプリカ M3 ~ソノ黑キ鋼~ OP 14 かすかなメロディ 15 アイリス ランキング 週 月日 順位 変動 週/月間枚数 累計枚数 1 10/6 1 新 15125 15125 2015年9月 4 新 15125 15125 2 10/13 7 ↓ 2160 17285 3 10/20 11 ↓ 1150 18435 4 10/27 10 ↑ 783 19218 5 11/3 ↓ 531 19749 2015年10月 11 ↓ 4624 19749 6 11/10 13 ↑ 416 20165 7 11/17 ↓ 440 20605 8 11/24 464 21069 9 12/1 356 21425 2015年11月 25 ↓ 1676 21425 10 12/8 329 21754 11 12/15 284 22038 12 16/1/12 266 22304 関連CD Brand-new World/ピアチェーレ はじまりの海 SAVED./Be mine! レプリカ 幸せについて私が知っている5つの方法/色彩
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【Tags Len Sososo-P tA tB S】 Original Music title 白い翼の少年 English music title A Boy of White Wings Romaji music title Shiroi Tsubasa no Shounen Music Lyrics written, Voice edited by そそそP (Sososo-P) Music arranged by そそそP (Sososo-P) Singer(s) 鏡音レン (Kagamine Len) Click here for the original Japanese Lyrics English Lyrics (translated by animeyay): Dancing in the sky like a bird, holding on to freedom, searching for a place to belong, that boy s dream is to live happily in love. When he realizes that that s a trivial thing, his white wings will have scattered away. Ahead, is an empty world with nothing around. He himself needs to start creating something; for example, the cactuses in the desert. Not wondering the meaning of his being in that place, he is being guided by an angel s song spread by the odes. That thing is probably waiting for you above the clouds, so spread your wings and see it for yourself there, surely, you ll see a beautiful sun as it radiates brilliance and shines on your wings. Soaring with his wings, he began his journey alone. Although he doesn t have a goal, the world has started to move. Standing right in front of you, I have only one thing to convey to you "No matter how much more free you become from this point, there s just no way to obtain the sky into your hands." The boy will likely start searching for the meaning of his wings. All the way towards the other side of the end of the sky, if you fly as long as you still have wings, you ll understand. The goal may still be invisible no matter how you look, but once you have realized that "freedom" is only a delusion, will you become uneasy or start stroking your aching chest? No matter, because you ll learn that what you see is all there is. The angel, as composed by the ode, was shedding tears. The scenery you see with your wings expands indefinitely, but only what you can touch with your hands is the true world. If you understand that, then fold your wings and tread the ground, because your eyes surely can still see the faraway sky. Dancing in the sky like a bird, holding on to freedom, searching for a place to belong, that boy s dream is to live happily in love. When he realizes that that s a trivial thing, his white wings will have scattered away. He began walking on foot in this empty world. Following his tracks, small nameless flowers started blooming, pure-white beautiful small flowers. Romaji lyrics (transliterated by animeyay): tori no you ni sora o matte jiyuu o te ni shite ibasho o motometa shounen no yume wa ai no naka de michitaritai sasai na mono da to kizuku to onajiku shiroi tsubasa ga chitte yuku mae o mireba nani mo nai sekai nanika o tsukuru no wa jishin no sonzai tatoeru nara sabaku no saboten soko ni iru imi nado towanaide jojoushi ni tsutaerareru tenshi no uta ga michibiite kumo no ue de kimi no koto o matte iru darou tsubasa o hirogete tashikamete goran kitto soko de mieru taiyou totemo utsukushiku kagayaki hanatte kimi no tsubasa o terashidasu hane ga maiagatte hitori de tabidatta mezasu mono mo nakute sore na no ni sekai wa ugokidashita kimi no mae ni tatta watashi ni wa hitotsu dake tsutaeru kotoba ga aru "ato dore dake jiyuu ni natte mo sora o te ni ireru koto wa dekinai" shounen wa ataerareta tsubasa no imi o sagasu darou sora no hate no mukougawa no motto tooku e to tsubasa ga motsu made tondara wakaru sa shuuchakuten doko o mite mo miataranai darou jiyuu to iu na no kyozou ni kizuita toki ni fuan ni naru no ka mune o nadeorosu no ka futatsu ni hitotsu de mo me no mae no sekai ga subete da to shiru jojoushi ga tsuzuridashita tenshi no sugata wa naite ita sono tsubasa de mieru keshiki mugen ni hirogaru te ni fureta mono dake shinjitsu no sekai "wakatte ru" to tsubasa tojite daichi o fumishime manazashi wa zutto tooku no sora o mitsumete ru tori no you ni sora o matte jiyuu o te ni shite ibasho o motometa shounen no yume wa ai no naka de michitaritai sasai na mono da to kizuku to onajiku shiroi tsubasa ga chitte yuku nani mo nai sekai o arukihajimeta kare ga aruku ato ni namae mo nai chiisana hana ga saita masshiro na utsukushii chiisana hana ga [Sososo-P, SososoP]
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Market Analysis The In-Building Wireless Market is expected to grow at a CAGR of 12.30 % by2027, reaching USD 19.1 billion in the forecast period. In enterprise networks, wireless networking has made great advances. These wireless networks connect mobile phones to the public switched telephone network and give internet access via a local area network. Rather than the conventional cellular networks separate interface networks, the wireless networks will converge to service both internet and telephone devices, resulting in increased efficiency and low cost. Wireless LAN and wireless cellular have been regarded as overlay networks in businesses. It has grown in popularity as a major phone and data access point within the building. The increased use of wireless in the business world has changed the requirements for in-building wiring as well as the facilities required in telecommunications facilities. There is a growing demand for consistent cell phone service in business spaces. In-build wireless is a networking solution that enables the upgrading and deployment of wireless connections within an office building or other large commercial enterprise. The major growth driver of the In-building wireless market is the increased acceptance of in-building wireless technologies such as higher data rates, increased use of mobile devices, the adoption of "bring your own device" culture in offices, schools, and other environments, lower-cost network infrastructure for wireless systems, improved wireless network quality of service, and improved wireless in-building coverage. However, lesser operational knowledge in the wireless system due to complex technology can be a restraining factor for the market growth. But the current pandemic situation is also creating many opportunities in the global market due to wireless communications to remote locations. Request a Free Sample @ https //www.marketresearchfuture.com/sample_request/10479 Market Segmentation According to the global In-building wireless market analysis report, the market is classified into component, business model, venue, end-user, and region. Further, these segments are against segregation into various market elements. On the basis of components, the in-building wireless market again segmented into infrastructure and services. Moreover, the infrastructure segment is divided into DAS and small cells once more. The business model segment has further divided the in-building wireless market into service providers, enterprises, and neutral host operators. Similarly, the venue segment is again classified into large venues, medium venues, and small venues. According to the end user segment, the in-building wireless market is sub-segmented into government, manufacturing, transportation and logistics, education, retail, hospitality, healthcare, and others. Regional Analysis North America, Europe, Asia-Pacific, the Middle East and Africa, and South America were all studied for the global in-building wireless market. Based on this global market analysis, North America is estimated to lead the global in-building wireless market in terms of the growing demand for distinct and defined network coverage. Moreover, the Asia-pacific market region is also expected to grow at a faster pace in the forecast period due to increasing economic developments and building awareness in the in-building wireless techniques. Key Players The key players of the global in-building wireless market are Nokia ( Finland ) , Ericsson ( Sweden ) , Huawei ( China ) , ZTE( China ) , NEC ( Japan ) , CommScope ( US ) , Corning ( US ) , Axell Wireless ( UK ) , Comba Telecom ( Hong Kong ) , Samsung ( South Korea ) , SOLiD ( South Korea ) , Dali Wireless ( US ) , Zinwave ( US ) , ADRF ( US ) , ip.access ( UK ) , Airspan ( US ) , Contela ( South Korea ) , Fujitsu ( Japan ) , BTI Wireless ( US ) , Bird ( US ) , Accelleran ( Belgium ) , Baicells Technologies ( US ) , Qucell ( South Korea ) , Casa Systems ( US ) , CommAgility ( UK ) , Galtronics ( Canada ) , G-Wave Solutions ( US ) , HUBER+SUHNER ( Switzerland ) , JMA Wireless ( US ) , Microlab ( US ) , Nextivity ( US ) ,Sarcomm ( Taiwan ) , PCTEL ( US ) , Whoop Wireless ( US ) , and Westell Technologies ( US ) . Industry News In December 2021, Nokia announced to have deployed a 5G private wireless network for Volkswagen s pilot project in Germany, which would help with supporting industrial connectivity at the product development center. In October 2021, Ericsson and PowerLightshowed, the world s first wirelessly powered 5G base station. Browse Full Report Details @ https //www.marketresearchfuture.com/reports/in-building-wireless-market-10479 Table of Contents 1 Executive Summary 2 Scope of The Report 2.1 Market Definition 2.2 Scope of The Study 2.2.1 Research Objectives 2.2.2 Assumptions Limitations 2.3 Market Structure Continued… Similar Report** Passport Radar Market https //www.marketresearchfuture.com/reports/passport-reader-market-5929 Internet of things (IoT) Market https //ictmrfr.blogspot.com/2022/04/internet-of-things-market-growth-key.html B2B Telecommunication Market https //www.scutify.com/articles/2022-04-12-b2b-telecommunication-market-analysis--geographic-growth-opportunities-for-it-security-and-data- Cash Management System Market https //market-research-future.tribe.so/post/cash-management-system-market-size-receives-a-rapid-boost-in-economy-due-to--625d5382d24f49591bd3befb Open Source Intelligence (OSINT) Market By Security Type (Human Intelligence, Content Intelligence, Dark Web Analysis, Link/Network Analysis, Data Analytics, Text Analytics, Artificial Intelligence, Big Data, Others), Technology (Bid Data Software, Video Analytics, Text Analytics, Visualization Tool, Cyber Security, Web Analysis, Social Media Analysis, Others), Application (Military Defense, Homeland Security, Private Sector, Public Sector, National Security, Others) About Market Research Future At Market Research Future (MRFR), we enable our customers to unravel the complexity of various industries through our Cooked Research Report (CRR), Half-Cooked Research Reports (HCRR), Raw Research Reports (3R), Continuous-Feed Research (CFR), and Market Research Consulting Services. 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